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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FProcessAsyncTaskParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/IAssetCompilingManager.h |
| Include Path |
#include "IAssetCompilingManager.h" |
Syntax
struct FProcessAsyncTaskParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bLimitExecutionTime |
bool |
Limits the execution time instead of processing everything |
IAssetCompilingManager.h |
|
| bPlayInEditorAssetsOnly |
bool |
Limits processing for assets required for PIE only. |
IAssetCompilingManager.h |
|