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API > API/Runtime > API/Runtime/Engine
| Name | FProcessAsyncTaskParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/IAssetCompilingManager.h |
| Include Path | #include "IAssetCompilingManager.h" |
Syntax
struct FProcessAsyncTaskParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLimitExecutionTime | bool | Limits the execution time instead of processing everything | IAssetCompilingManager.h | |
| bPlayInEditorAssetsOnly | bool | Limits processing for assets required for PIE only. | IAssetCompilingManager.h |