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API > API/Runtime > API/Runtime/Engine
| Name | FAssetCompileData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AssetCompilingManager.h |
| Include Path | #include "AssetCompilingManager.h" |
Syntax
USTRUCT (BlueprintType )
struct FAssetCompileData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetCompilingManager.h | |||
FAssetCompileData
(
const TWeakObjectPtr< UObject >& InAsset |
AssetCompilingManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | TWeakObjectPtr< UObject > | Object being compiled | AssetCompilingManager.h |
|