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This represents a baked transition.
| Name | FAnimationTransitionBetweenStates |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include Path | #include "Animation/AnimStateMachineTypes.h" |
Syntax
USTRUCT ()
struct FAnimationTransitionBetweenStates : public FAnimationStateBase
Inheritance Hierarchy
- FAnimationStateBase → FAnimationTransitionBetweenStates
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationTransitionBetweenStates() |
Animation/AnimStateMachineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowInertializationForSelfTransitions | uint8 | Animation/AnimStateMachineTypes.h | ||
| BlendMode | EAlphaBlendOption | Animation/AnimStateMachineTypes.h | ||
| BlendProfile | TObjectPtr< UBlendProfile > | Animation/AnimStateMachineTypes.h | ||
| CrossfadeDuration | float | Animation/AnimStateMachineTypes.h | ||
| CustomCurve | TObjectPtr< UCurveFloat > | Animation/AnimStateMachineTypes.h | ||
| EndNotify | int32 | Animation/AnimStateMachineTypes.h | ||
| InterruptNotify | int32 | Animation/AnimStateMachineTypes.h | ||
| LogicType | TEnumAsByte< ETransitionLogicType::Type > | Animation/AnimStateMachineTypes.h | ||
| MinTimeBeforeReentry | float | Animation/AnimStateMachineTypes.h | ||
| NextState | int32 | Transition-only: State being transitioned to. | Animation/AnimStateMachineTypes.h | |
| PreviousState | int32 | Transition-only: State being transitioned from. | Animation/AnimStateMachineTypes.h | |
| ReverseTransition | uint8 | This is only needed for the baking process, to denote which baked transitions need to reverse their prev/next state in the final step. | Animation/AnimStateMachineTypes.h | |
| StartNotify | int32 | Animation/AnimStateMachineTypes.h |