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This is the base class that both baked states and transitions use.
| Name | FAnimationStateBase |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include Path | #include "Animation/AnimStateMachineTypes.h" |
Syntax
USTRUCT ()
struct FAnimationStateBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationStateBase() |
Animation/AnimStateMachineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateName | FName | The name of this state. | Animation/AnimStateMachineTypes.h |