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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimationRuntime > API/Runtime/Engine/FAnimationRuntime/RetargetBoneTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/AnimationRuntime.h |
| Include | #include "AnimationRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationRuntime.cpp |
static void RetargetBoneTransform
&40;
const USkeleton &42; SourceSkeleton,
const FName & RetargetSource,
FTransform & BoneTransform,
const int32 SkeletonBoneIndex,
const FCompactPoseBoneIndex & BoneIndex,
const FBoneContainer & RequiredBones,
const bool bIsBakedAdditive
&41;
Remarks
Retarget a single bone transform, to apply right after extraction.
Parameters
| Name | Description |
|---|---|
| SourceSkeleton | Skeleton from which this is retargeting |
| RetargetSource | Retarget Source for the retargeting |
| BoneTransform | BoneTransform to read/write from |
| SkeletonBoneIndex | Source Bone Index in SourceSkeleton |
| BoneIndex | Target Bone Index in Bone Transform array |
| RequiredBones | BoneContainer to which this is retargeting |