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Scoped graph message used to synchronize animations at various points in an anim graph.
| Name | FAnimSyncGroupScope |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSyncScope.h |
| Include Path | #include "Animation/AnimSyncScope.h" |
Syntax
class FAnimSyncGroupScope : public UE::Anim::IGraphMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimSyncGroupScope
(
const FAnimationBaseContext& InContext, |
Animation/AnimSyncScope.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TypeName | ENGINE_API const FName | Animation/AnimSyncScope.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupRole | EAnimGroupRole::Type | The role assumed by the specified sync group. | Animation/AnimSyncScope.h | |
| NodeId | int32 | The node ID that was used when this scope was entered. | Animation/AnimSyncScope.h | |
| OuterProxy | FAnimInstanceProxy * | The outer proxy, if any, to forward tick records to. | Animation/AnimSyncScope.h | |
| Proxy | FAnimInstanceProxy & | The proxy that we are running. | Animation/AnimSyncScope.h | |
| SyncGroup | FName | The sync group that this scope uses. | Animation/AnimSyncScope.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTickRecord
(
const FAnimTickRecord& InTickRecord, |
Adds a tick record in the list for the correct group or the ungrouped array. | Animation/AnimSyncScope.h | |
void SetMirror
(
const UMirrorDataTable* MirrorDataTable |
Set a mirror table that any tick records added to the group will use. | Animation/AnimSyncScope.h |
Overridden from IGraphMessage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetTypeName() |
Animation/AnimSyncScope.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetStaticTypeName() |
Animation/AnimSyncScope.h |