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Allows anim nodes to be tagged by name at edit time and retrieved by tag at runtime
| Name | FAnimSubsystem_Tag |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_Tag.h |
| Include Path | #include "Animation/AnimSubsystem_Tag.h" |
Syntax
USTRUCT ()
struct FAnimSubsystem_Tag : public FAnimSubsystem
Inheritance Hierarchy
- FAnimSubsystem → FAnimSubsystem_Tag
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimClass | IAnimClassInterface * | Anim class that contains this subsystem. | Animation/AnimSubsystem_Tag.h | |
| NodeIndices | TMap< FName, int32 > | Map of name->node index. | Animation/AnimSubsystem_Tag.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
NodeType * FindNodeByTag
(
FName InTag, |
Find a node by tag. | Animation/AnimSubsystem_Tag.h | |
const NodeType * FindNodeByTag
(
FName InTag, |
Find a node by tag (const version) | Animation/AnimSubsystem_Tag.h | |
int32 FindNodeIndexByTag
(
FName InTag |
Find a node's index by tag. | Animation/AnimSubsystem_Tag.h |