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Base structure for all anim subsystem instance data
| Name | FAnimSubsystemInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystemInstance.h |
| Include Path | #include "Animation/AnimSubsystemInstance.h" |
Syntax
USTRUCT ()
struct FAnimSubsystemInstance
Derived Classes
- FAnimSubsystem_SequencerMixer
- FAnimSubsystem_SharedLinkedAnimLayers
- FAnimSubsystemInstance_NodeRelevancy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FAnimSubsystemInstance() |
Animation/AnimSubsystemInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize_WorkerThread() |
Override point used to initialize per-instance data. Called on a worker thread. | Animation/AnimSubsystemInstance.h |