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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
Allows sequencer's anim mixer system to communicate with mixer nodes in an anim blueprint
| Name | FAnimSubsystem_SequencerMixer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/AnimSubsystem_SequencerMixer.h |
| Include Path | #include "AnimSubsystem_SequencerMixer.h" |
Syntax
USTRUCT ()
struct FAnimSubsystem_SequencerMixer : public FAnimSubsystemInstance
Inheritance Hierarchy
- FAnimSubsystemInstance → FAnimSubsystem_SequencerMixer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetToTaskMap | TMap< FName, TSharedPtr< FAnimNextEvaluationTask > > | AnimSubsystem_SequencerMixer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSharedPtr< FAnimNextEvaluationTask > * GetEvalTask
(
FName TargetName |
AnimSubsystem_SequencerMixer.h | ||
void RegisterEvalTask
(
FName TargetName, |
AnimSubsystem_SequencerMixer.h | ||
void ResetEvalTasks() |
AnimSubsystem_SequencerMixer.h |
Overridden from FAnimSubsystemInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize_WorkerThread() |
AnimSubsystem_SequencerMixer.h |