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These two always should go together, but it is not right now. I wonder in the future, we change all compressed to be inside as well, so they all stay together When remove tracks, it should be handled together
| Name | FAnimSequenceTrackContainer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include Path | #include "Animation/AnimSequence.h" |
Syntax
USTRUCT ()
struct FAnimSequenceTrackContainer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationTracks | TArray< struct FRawAnimSequenceTrack > | Animation/AnimSequence.h | ||
| TrackNames | TArray< FName > | Animation/AnimSequence.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNum() |
Animation/AnimSequence.h | ||
void Initialize
(
int32 NumNode |
Animation/AnimSequence.h | ||
void Initialize
(
TArray< FName > InTrackNames |
Animation/AnimSequence.h |