Navigation
API > API/Runtime > API/Runtime/Engine
Root node of an animation tree (sink)
| Name | FAnimNode_Root |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Root.h |
| Include Path | #include "Animation/AnimNode_Root.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_Root : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_Root
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_Root() |
Animation/AnimNode_Root.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultSharedGroup | FName | Default shared group used by layers. | Animation/AnimNode_Root.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | FPoseLink | Animation/AnimNode_Root.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetGroup() |
Get the group of this root node, used to group this output with others when used in a layer. | Animation/AnimNode_Root.h | |
FName GetName() |
Get the name of this root node, used to identify the output of this graph | Animation/AnimNode_Root.h | |
void SetGroup
(
FName InGroup |
Set the group of this root node, used to group this output with others when used in a layer. | Animation/AnimNode_Root.h | |
void SetName
(
FName InName |
Set the name of this root node, used to identify the output of this graph | Animation/AnimNode_Root.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | Animation/AnimNode_Root.h | |
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | Animation/AnimNode_Root.h | |
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | Animation/AnimNode_Root.h | |
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | Animation/AnimNode_Root.h | |
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. | Animation/AnimNode_Root.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Group_DEPRECATED | FName | Animation/AnimNode_Root.h |
|