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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FAnimInstanceProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SlotEvaluatePose
(
const FName& SlotNodeName, |
Animation/AnimInstanceProxy.h | ||
void SlotEvaluatePose
(
const FName& SlotNodeName, |
Evaluate a pose for a named montage slot | Animation/AnimInstanceProxy.h |
SlotEvaluatePose(const FName &, const FAnimationPoseData &, float, FAnimationPoseData &, float, float)
| Name | SlotEvaluatePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void SlotEvaluatePose
(
const FName & SlotNodeName,
const FAnimationPoseData & SourceAnimationPoseData,
float InSourceWeight,
FAnimationPoseData & OutBlendedAnimationPoseData,
float InBlendWeight,
float InTotalNodeWeight
)
SlotEvaluatePose(const FName &, const FCompactPose &, const FBlendedCurve &, float, FCompactPose &, FBlendedCurve &, float, float)
Description
Evaluate a pose for a named montage slot
| Name | SlotEvaluatePose |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include Path | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void SlotEvaluatePose
(
const FName & SlotNodeName,
const FCompactPose & SourcePose,
const FBlendedCurve & SourceCurve,
float InSourceWeight,
FCompactPose & BlendedPose,
FBlendedCurve & BlendedCurve,
float InBlendWeight,
float InTotalNodeWeight
)