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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FAnimBankRecord |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path |
#include "Animation/AnimBank.h" |
Syntax
struct FAnimBankRecord
Typedefs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AssetMapping |
FSkinnedAssetMapping |
TODO: De-dup using USkinnedAsset*. |
Animation/AnimBank.h |
|
| CurrentTime |
float |
|
Animation/AnimBank.h |
|
| Desc |
FAnimBankDesc |
|
Animation/AnimBank.h |
|
| FrameCount |
int32 |
|
Animation/AnimBank.h |
|
| KeyCount |
uint32 |
|
Animation/AnimBank.h |
|
| KeyOffset |
int32 |
|
Animation/AnimBank.h |
|
| Playing |
uint8 |
Playback. |
Animation/AnimBank.h |
|
| PositionKeys |
TArray< FVector3f > |
|
Animation/AnimBank.h |
|
| PreviousTime |
float |
|
Animation/AnimBank.h |
|
| RecordId |
int32 |
|
Animation/AnimBank.h |
|
| ReferenceCount |
int32 |
|
Animation/AnimBank.h |
|
| RotationKeys |
TArray< FQuat4f > |
|
Animation/AnimBank.h |
|