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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FSkinnedAssetMapping |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path |
#include "Animation/AnimBank.h" |
Syntax
struct FSkinnedAssetMapping
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AnimGlobalRefPose |
TArray< FTransform > |
|
Animation/AnimBank.h |
|
| BoneCount |
uint32 |
|
Animation/AnimBank.h |
|
| MeshGlobalRefPose |
TArray< FTransform > |
Bone transforms in global pose. |
Animation/AnimBank.h |
|
| MeshToAnimIndexMap |
TArray< int32 > |
A map to go from the mesh skeleton bone index to anim skeleton bone index. |
Animation/AnimBank.h |
|
| PositionKeys |
TArray< FVector3f > |
Inverse global space transforms. |
Animation/AnimBank.h |
|
| RetargetingTable |
TArray< TTuple< FQuat, FQuat > > |
Retargeting table to go from the anim skeleton to the mesh skeleton. |
Animation/AnimBank.h |
|
| RotationKeys |
TArray< FQuat4f > |
|
Animation/AnimBank.h |
|