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API > API/Runtime > API/Runtime/Engine
| Name | FSkinnedAssetMapping |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBank.h |
| Include Path | #include "Animation/AnimBank.h" |
Syntax
struct FSkinnedAssetMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimGlobalRefPose | TArray< FTransform > | Animation/AnimBank.h | ||
| BoneCount | uint32 | Animation/AnimBank.h | ||
| MeshGlobalRefPose | TArray< FTransform > | Bone transforms in global pose. | Animation/AnimBank.h | |
| MeshToAnimIndexMap | TArray< int32 > | A map to go from the mesh skeleton bone index to anim skeleton bone index. | Animation/AnimBank.h | |
| PositionKeys | TArray< FVector3f > | Inverse global space transforms. | Animation/AnimBank.h | |
| RetargetingTable | TArray< TTuple< FQuat, FQuat > > | Retargeting table to go from the anim skeleton to the mesh skeleton. | Animation/AnimBank.h | |
| RotationKeys | TArray< FQuat4f > | Animation/AnimBank.h |