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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorSpawnUtils
Description
Function to generate a locally or globally unique actor name. To generate a globally unique name, we store an epoch number in the name number (while maintaining compatibility with fast path name generation, see GFastPathUniqueNameGeneration) and also append a unique user id to the name.
| Name | MakeUniqueActorName |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelActor.cpp |
static FName MakeUniqueActorName
(
ULevel * Level,
const UClass * Class,
FName BaseName,
bool bGloballyUnique
)
generated actor name
Parameters
| Name | Remarks |
|---|---|
| Level | the new actor level |
| Class | the new actor class |
| BaseName | optional base name |
| bGloballyUnique | whether to create a globally unique name |