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Determines how the transform being passed into actor spawning methods interact with the actor's default root component
| Name | ESpawnActorScaleMethod |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
Syntax
enum ESpawnActorScaleMethod
{
OverrideRootScale,
MultiplyWithRoot,
SelectDefaultAtRuntime,
}
Values
| Name | Remarks |
|---|---|
| OverrideRootScale | Ignore the default scale in the actor's root component and hard-set it to the value of SpawnTransform Parameter |
| MultiplyWithRoot | Multiply value of the SpawnTransform Parameter with the default scale in the actor's root component |
| SelectDefaultAtRuntime |