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Internal struct used to store information about an actor's components during reconstruction
| Name | FActorRootComponentReconstructionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorTransactionAnnotation.h |
| Include Path | #include "ActorTransactionAnnotation.h" |
Syntax
struct FActorRootComponentReconstructionData
Structs
| Name | Remarks |
|---|---|
| FAttachedActorInfo | Struct to store info about attached actors |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachedParentInfo | FAttachedActorInfo | The Actor the RootComponent is attached to | ActorTransactionAnnotation.h | |
| AttachedToInfo | TArray< FAttachedActorInfo > | Actors that are attached to this RootComponent | ActorTransactionAnnotation.h | |
| Transform | FTransform | The RootComponent's transform | ActorTransactionAnnotation.h | |
| TransformRotationCache | FRotationConversionCache | The RootComponent's relative rotation cache (enforces using the same rotator) | ActorTransactionAnnotation.h |