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Struct for caching Quat<->Rotator conversions.
| Name | FRotationConversionCache |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
struct FRotationConversionCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRotationConversionCache() |
Engine/EngineTypes.h |
Structs
| Name | Remarks |
|---|---|
| FPayload |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PayloadPtr | TUniquePtr< FPayload > | Engine/EngineTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQuat GetCachedQuat() |
Return the cached Quat. | Engine/EngineTypes.h | |
FRotator GetCachedRotator() |
Return the cached Rotator. | Engine/EngineTypes.h | |
FRotator NormalizedQuatToRotator
(
const FQuat& InNormalizedQuat |
Version of QuatToRotator when the Quat is known to already be normalized. | Engine/EngineTypes.h | |
FRotator NormalizedQuatToRotator_ReadOnly
(
const FQuat& InNormalizedQuat |
Version of QuatToRotator when the Quat is known to already be normalized. | Engine/EngineTypes.h | |
FRotator QuatToRotator
(
const FQuat& InQuat |
Convert a FQuat to FRotator. | Engine/EngineTypes.h | |
FRotator QuatToRotator_ReadOnly
(
const FQuat& InQuat |
Convert a FQuat to FRotator. | Engine/EngineTypes.h | |
FQuat RotatorToQuat
(
const FRotator& InRotator |
Convert a FRotator to FQuat. | Engine/EngineTypes.h | |
FQuat RotatorToQuat_ReadOnly
(
const FRotator& InRotator |
Convert a FRotator to FQuat. | Engine/EngineTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRotationConversionCache & operator=
(
const FRotationConversionCache& Other |
Engine/EngineTypes.h |