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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorRootComponentReconstructio-
Struct to store info about attached actors
| Name | FAttachedActorInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ActorTransactionAnnotation.h |
| Include Path | #include "ActorTransactionAnnotation.h" |
Syntax
struct FAttachedActorInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | ActorTransactionAnnotation.h | ||
| AttachParent | TWeakObjectPtr< USceneComponent > | ActorTransactionAnnotation.h | ||
| AttachParentName | FName | ActorTransactionAnnotation.h | ||
| RelativeTransform | FTransform | ActorTransactionAnnotation.h | ||
| SocketName | FName | ActorTransactionAnnotation.h |