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Internal struct used to store information about an actor's components during reconstruction
| |
|
| Name |
FActorRootComponentReconstructionData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ActorTransactionAnnotation.h |
| Include Path |
#include "ActorTransactionAnnotation.h" |
Syntax
struct FActorRootComponentReconstructionData
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AttachedParentInfo |
FAttachedActorInfo |
The Actor the RootComponent is attached to |
ActorTransactionAnnotation.h |
|
| AttachedToInfo |
TArray< FAttachedActorInfo > |
Actors that are attached to this RootComponent |
ActorTransactionAnnotation.h |
|
| Transform |
FTransform |
The RootComponent's transform |
ActorTransactionAnnotation.h |
|
| TransformRotationCache |
FRotationConversionCache |
The RootComponent's relative rotation cache (enforces using the same rotator) |
ActorTransactionAnnotation.h |
|