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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorPriority
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetDriver.h | |||
FActorPriority
(
UNetConnection* InConnection, |
Engine/NetDriver.h | ||
FActorPriority
(
UNetConnection* InConnection, |
Engine/NetDriver.h |
FActorPriority()
| Name | FActorPriority |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
FActorPriority()
FActorPriority(class UNetConnection , FActorDestructionInfo , const TArray< struct FNetViewer > &)
| Name | FActorPriority |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
FActorPriority
(
class UNetConnection * InConnection,
FActorDestructionInfo * DestructInfo,
const TArray < struct FNetViewer > & Viewers
)
FActorPriority(class UNetConnection , UActorChannel , FNetworkObjectInfo *, const TArray< struct FNetViewer > &, bool)
| Name | FActorPriority |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
FActorPriority
(
class UNetConnection * InConnection,
UActorChannel * InChannel,
FNetworkObjectInfo * InActorInfo,
const TArray < struct FNetViewer > & Viewers,
bool bLowBandwidth
)