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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FActorOnClickedSignature_MCSignature |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path |
#include "GameFramework/Actor.h" |
Syntax
class FActorOnClickedSignature_MCSignature : public TBaseDynamicMulticastDelegate< FNotThreadSafeDelegateMode, void, AActor *, FKey >
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Default constructor |
GameFramework/Actor.h |
|
|
Construction from an FMulticastScriptDelegate must be explicit. |
GameFramework/Actor.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Broadcast
(
AActor* InParam1,
FKey InParam2
) const
|
Broadcasts this delegate to all bound objects, except to those that may have expired |
GameFramework/Actor.h |
|