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32 Bytes (40 in-editor).
| Name | FActorLocatorFragmentResolveParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/ActorLocatorFragment.h |
| Include Path | #include "UniversalObjectLocators/ActorLocatorFragment.h" |
Syntax
USTRUCT ()
struct FActorLocatorFragmentResolveParameter
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ParameterType | UE::UniversalObjectLocator::TParameterTypeHandle< FActorLocatorFragmentResolveParameter > | UniversalObjectLocators/ActorLocatorFragment.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContainerID | FActorContainerID | UniversalObjectLocators/ActorLocatorFragment.h | ||
| SourceAssetPath | FTopLevelAssetPath | UniversalObjectLocators/ActorLocatorFragment.h | ||
| StreamingWorld | TObjectPtr< UWorld > | UniversalObjectLocators/ActorLocatorFragment.h |