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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorComponentInstanceData
- FActorComponentInstanceData::ApplyToComponent()
- FChildActorComponentInstanceData::ApplyToComponent()
- FInstancedStaticMeshComponentInstanceData::ApplyToComponent()
- FPrecomputedLightInstanceData::ApplyToComponent()
- FPrecomputedSkyLightInstanceData::ApplyToComponent()
- FPrimitiveComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FSceneComponentInstanceData::ApplyToComponent()
- FChildActorComponentInstanceData::ApplyToComponent()
- FInstancedStaticMeshComponentInstanceData::ApplyToComponent()
- FPrecomputedLightInstanceData::ApplyToComponent()
- FPrecomputedSkyLightInstanceData::ApplyToComponent()
- FPrimitiveComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FSplineInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FSplineInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
| Include | #include "ComponentInstanceDataCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
virtual void ApplyToComponent
(
UActorComponent * Component,
const ECacheApplyPhase CacheApplyPhase
)
Remarks
Applies this component instance data to the supplied component