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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/FSplineMeshInstanceData
- FActorComponentInstanceData::ApplyToComponent()
- FSceneComponentInstanceData::ApplyToComponent()
- FPrimitiveComponentInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include | #include "Components/SplineMeshComponent.h" |
virtual void ApplyToComponent
(
UActorComponent * Component,
const ECacheApplyPhase CacheApplyPhase
)
Remarks
Applies this component instance data to the supplied component