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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorComponentInstanceData
- FActorComponentInstanceData::ApplyToComponent()
- FVCamComponentInstanceData::ApplyToComponent()
- FChildActorComponentInstanceData::ApplyToComponent()
- FCineSplineInstanceData::ApplyToComponent()
- FSmartObjectComponentInstanceData::ApplyToComponent()
- FLandscapePatchComponentInstanceData::ApplyToComponent()
- FNavLinkCustomInstanceData::ApplyToComponent()
- FPrecomputedSkyLightInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FPCGComponentInstanceData::ApplyToComponent()
- FPrecomputedLightInstanceData::ApplyToComponent()
- FInstancedStaticMeshComponentInstanceData::ApplyToComponent()
- FWidgetComponentInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FSplineInstanceData::ApplyToComponent()
- FCineSplineInstanceData::ApplyToComponent()
- FSceneComponentInstanceData::ApplyToComponent()
- FVCamComponentInstanceData::ApplyToComponent()
- FChildActorComponentInstanceData::ApplyToComponent()
- FCineSplineInstanceData::ApplyToComponent()
- FLandscapePatchComponentInstanceData::ApplyToComponent()
- FPrecomputedSkyLightInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FPrecomputedLightInstanceData::ApplyToComponent()
- FInstancedStaticMeshComponentInstanceData::ApplyToComponent()
- FWidgetComponentInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FSplineInstanceData::ApplyToComponent()
- FCineSplineInstanceData::ApplyToComponent()
- FPrimitiveComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FPrimitiveComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
- FStaticMeshComponentInstanceData::ApplyToComponent()
- FSplineMeshInstanceData::ApplyToComponent()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
Include | #include "ComponentInstanceDataCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/ComponentInstanceDataCache.cpp |
virtual void ApplyToComponent
&40;
UActorComponent &42; Component,
const ECacheApplyPhase CacheApplyPhase
&41;
Remarks
Applies this component instance data to the supplied component