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| Name | FActiveStateMachineScope |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ActiveStateMachineScope.h |
| Include Path | #include "Animation/ActiveStateMachineScope.h" |
Syntax
class FActiveStateMachineScope : public UE::Anim::IGraphMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FActiveStateMachineScope
(
const FAnimationBaseContext& InContext, |
Animation/ActiveStateMachineScope.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TypeName | const FName | Animation/ActiveStateMachineScope.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveStateMachines | const FEncounteredStateMachineStack | Animation/ActiveStateMachineScope.h |
Functions
Public
Overridden from IGraphMessage
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetTypeName() |
Animation/ActiveStateMachineScope.h | ||
virtual TUniquePtr< const IAnimNotifyEventContextDataInterface > MakeUniqueEventContextData() |
Animation/ActiveStateMachineScope.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetStateMachineIndex
(
FAnimNode_StateMachine* StateMachine, |
Animation/ActiveStateMachineScope.h | ||
static FName GetStaticTypeName() |
Animation/ActiveStateMachineScope.h |