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Unreal Engine C++ API Reference > Runtime > Engine > FActiveSound > UpdateAttenuation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
Include | #include "ActiveSound.h" |
Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
void UpdateAttenuation
&40;
float DeltaTime,
FSoundParseParameters & ParseParams,
int32 ListenerIndex,
const FSoundAttenuationSettings &42; SettingsAttenuationNode
&41;
Remarks
Updates the active sound's attenuation settings to the input parse params using the given listener