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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActiveSound
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ActiveSound.h |
| Include | #include "ActiveSound.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActiveSound.cpp |
float GetHighestPriority
&40;
bool bIgnoreAlwaysPlay
&41; const
Remarks
Returns the highest effective priority of the child wave instances. If bIgnoreAlwaysPlay set to true, gives highest priority disregarding always play priority override.