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Unreal Engine C++ API Reference > Runtime > Engine > Exporters > UExporter
- UExporter::ExportBinary()
- USkeletalMeshExporterUsd::ExportBinary()
- ULevelSequenceExporterUsd::ExportBinary()
- ULevelExporterUSD::ExportBinary()
- UTextureCubeExporterHDR::ExportBinary()
- UAnimSequenceExporterUSD::ExportBinary()
- USoundExporterWAV::ExportBinary()
- USoundExporterOGG::ExportBinary()
- UStaticMeshExporterUsd::ExportBinary()
- UTextureExporterPCX::ExportBinary()
- UStaticMeshExporterFBX::ExportBinary()
- USkeletalMeshExporterFBX::ExportBinary()
- UAnimSequenceExporterFBX::ExportBinary()
- UMaterialExporterUsd::ExportBinary()
- UTextureExporterGeneric::ExportBinary()
- UTextureExporterDDS::ExportBinary()
- UTextureExporterDDS::ExportBinary()
- URenderTargetExporterPNG::ExportBinary()
- ULevelExporterFBX::ExportBinary()
- USoundSurroundExporterWAV::ExportBinary()
- UGLTFExporter::ExportBinary()
- URenderTargetExporterEXR::ExportBinary()
- UTextureExporterJPEG::ExportBinary()
- ULidarPointCloudFileIO::ExportBinary()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Exporters/Exporter.h |
Include | #include "Exporters/Exporter.h" |
virtual bool ExportBinary
&40;
UObject &42; Object,
const TCHAR &42; Type,
FArchive & Ar,
FFeedbackContext &42; Warn,
int32 FileIndex,
uint32 PortFlags
&41;
Remarks
Export object to binary False
Parameters
Name | Description |
---|---|
Object | the object to export |
Type | filetype |
Ar | the archive to output the subobject definitions to |
Warn | Modal warning messages |
FileIndex | Index of files being exported |
PortFlags | Flags controlling export behavior |