Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/Actor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorElementAssetDataInterface
- UActorElementEditorAssetDataInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementAssetDataInterface.h |
| Include | #include "Elements/Actor/ActorElementAssetDataInterface.h" |
Syntax
class UActorElementAssetDataInterface :
public UObject,
public ITypedElementAssetDataInterface
Overridden from ITypedElementAssetDataInterface
| Type | Name | Description | |
|---|---|---|---|
| FAssetData | GetAssetData
(
const FTypedElementHandle& InElementHandle |
Returns the asset data for the given handle, if it exists. |