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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Elements > API/Runtime/Engine/Elements/Actor > API/Runtime/Engine/Elements/Actor/UActorElementAssetDataInterface
- ITypedElementAssetDataInterface::GetAssetData()
- UActorElementAssetDataInterface::GetAssetData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Elements/Actor/ActorElementAssetDataInterface.h |
| Include | #include "Elements/Actor/ActorElementAssetDataInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Elements/Actor/ActorElementAssetDataInterface.cpp |
virtual FAssetData GetAssetData
&40;
const FTypedElementHandle & InElementHandle
&41;
Remarks
Returns the asset data for the given handle, if it exists.