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Unreal Engine C++ API Reference > Runtime > Engine > EdGraph > UEdGraphNode
- UEdGraphNode::CreateVisualWidget()
- UCustomizableObjectNodeReroute::CreateVisualWidget()
- UConversationGraphNode::CreateVisualWidget()
- UConversationGraphNode_Knot::CreateVisualWidget()
- UAnimGraphNode_ObserveBone::CreateVisualWidget()
- UNiagaraNodeCustomHlsl::CreateVisualWidget()
- UNiagaraNodeWriteDataSet::CreateVisualWidget()
- UK2Node_GetSequenceBinding::CreateVisualWidget()
- UNiagaraNode::CreateVisualWidget()
- UNiagaraNodeCustomHlsl::CreateVisualWidget()
- UNiagaraNodeWriteDataSet::CreateVisualWidget()
- UNiagaraNodeInput::CreateVisualWidget()
- UNiagaraNodeFunctionCall::CreateVisualWidget()
- UNiagaraNodeCustomHlsl::CreateVisualWidget()
- UCustomizableObjectNodeTextureBase::CreateVisualWidget()
- UNiagaraNodeInput::CreateVisualWidget()
- USoundSubmixGraphNode::CreateVisualWidget()
- UCustomizableObjectNodeFloatConstant::CreateVisualWidget()
- UCustomizableObjectNodeColorConstant::CreateVisualWidget()
- UCustomizableObjectNodeMaterial::CreateVisualWidget()
- UCustomizableObjectNodeStaticMesh::CreateVisualWidget()
- UNiagaraNodeFunctionCall::CreateVisualWidget()
- UNiagaraNodeCustomHlsl::CreateVisualWidget()
- UCustomizableObjectNodeSkeletalMesh::CreateVisualWidget()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
Include | #include "EdGraph/EdGraphNode.h" |
virtual TSharedPtr< SGraphNode > CreateVisualWidget&40;&41;
Remarks
Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used.