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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > UNiagaraNode
- UEdGraphNode::CreateVisualWidget()
- UNiagaraNode::CreateVisualWidget()
- UNiagaraNodeCustomHlsl::CreateVisualWidget()
- UNiagaraNodeWriteDataSet::CreateVisualWidget()
- UNiagaraNodeInput::CreateVisualWidget()
- UNiagaraNodeFunctionCall::CreateVisualWidget()
- UNiagaraNodeCustomHlsl::CreateVisualWidget()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNode.cpp |
virtual TSharedPtr< SGraphNode > CreateVisualWidget&40;&41;
Remarks
Create a visual widget to represent this node in a graph editor or graph panel. If not implemented, the default node factory will be used.