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Unreal Engine C++ API Reference > Runtime > Engine > EdGraph > UEdGraphNode
- UEdGraphNode::CanJumpToDefinition()
- UConversationGraphNode::CanJumpToDefinition()
- UAnimStateNodeBase::CanJumpToDefinition()
- UMaterialGraphNode_Composite::CanJumpToDefinition()
- UK2Node_GetSubsystem::CanJumpToDefinition()
- UK2Node_Variable::CanJumpToDefinition()
- UK2Node_CallFunction::CanJumpToDefinition()
- UK2Node::CanJumpToDefinition()
- UK2Node_GetSubsystem::CanJumpToDefinition()
- UK2Node_Variable::CanJumpToDefinition()
- UK2Node_CallFunction::CanJumpToDefinition()
- UAnimGraphNode_Base::CanJumpToDefinition()
- UAnimGraphNode_Base::CanJumpToDefinition()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
Include | #include "EdGraph/EdGraphNode.h" |
Source | /Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphNode.cpp |
virtual bool CanJumpToDefinition&40;&41; const
Remarks
Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)