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Note: Must match r.Shadow.Virtual.Enable, this is used in URendererSettings.
| Name | EShadowMapMethod::Type |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
namespace EShadowMapMethod
{
enum Type
{
ShadowMaps,
VirtualShadowMaps,
}
}
Values
| Name | Remarks |
|---|---|
| ShadowMaps | Render geometry into shadow depth maps for shadowing. |
| VirtualShadowMaps | Render geometry into virtualized shadow depth maps for shadowing. |