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API > API/Runtime > API/Runtime/Engine
Rendering settings.
| Name | URendererSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
| Include Path | #include "Engine/RendererSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Rendering"), MinimalAPI)
class URendererSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → URendererSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URendererSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/RendererSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClampMax | Engine/RendererSettings.h |
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| ClampMin | Engine/RendererSettings.h |
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| ConfigRestartRequired | Engine/RendererSettings.h |
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| ConsoleVariable | Virtual Texture | Engine/RendererSettings.h |
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| DisplayName | The maximum bones count section vertices's skinning can use before being chunked into more sections. | Engine/RendererSettings.h |
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| EditCondition | Engine/RendererSettings.h |
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| MobilePlanarReflectionMode | uint8 | Engine/RendererSettings.h | ||
| ToolTip | Engine/RendererSettings.h |
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| UIMin | Engine/RendererSettings.h |
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Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreEditReflectionCaptureResolution | int32 | Shadow copy saved before effects of PostEditChange() to provide option to roll back edit. | Engine/RendererSettings.h | |
| ShaderModelNotificationPtr | TWeakPtr< class SNotificationItem > | Notification about missing required shader models. | Engine/RendererSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
Engine/RendererSettings.h | ||
virtual void PostInitProperties() |
Engine/RendererSettings.h | ||
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
Engine/RendererSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/RendererSettings.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableRayTracingSkylight_DEPRECATED | uint32 | Engine/RendererSettings.h | ||
| ShaderCompressionFormat_DEPRECATED | TEnumAsByte< EShaderCompressionFormat::Type > | Engine/RendererSettings.h |