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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DynamicMeshBoundsModifyCompilationEnvironment
(
FShaderCompilerEnvironment& OutEnvironment |
GPUSkinCache.h | ||
void DynamicMeshBoundsModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
Set required shader defines for any shader using the dynamic mesh bounds (through FDynamicMeshBoundsShaderParameters), without this the operations are compiled out as well as if r.SkinCache.DynamicMeshBounds is off. | GPUSkinCache.h |
DynamicMeshBoundsModifyCompilationEnvironment(FShaderCompilerEnvironment &)
| Name | DynamicMeshBoundsModifyCompilationEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
void DynamicMeshBoundsModifyCompilationEnvironment
(
FShaderCompilerEnvironment & OutEnvironment
)
DynamicMeshBoundsModifyCompilationEnvironment(const FGlobalShaderPermutationParameters &, FShaderCompilerEnvironment &)
Description
Set required shader defines for any shader using the dynamic mesh bounds (through FDynamicMeshBoundsShaderParameters), without this the operations are compiled out as well as if r.SkinCache.DynamicMeshBounds is off.
| Name | DynamicMeshBoundsModifyCompilationEnvironment |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
void DynamicMeshBoundsModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters & Parameters,
FShaderCompilerEnvironment & OutEnvironment
)