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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawOverlappingTris
(
const UWorld* World, |
FORCEINLINE float GetRadius(const Chaos::FCapsule& Capsule) { return Capsule.GetRadius(); } | Physics/Experimental/PhysInterface_Chaos.h | |
void DrawOverlappingTris
(
const UWorld* World, |
Physics/Experimental/PhysInterface_Chaos.h |
DrawOverlappingTris(const UWorld *, const ChaosInterface::FLocationHit &, const Chaos::FImplicitObject &, const FTransform &)
Description
FORCEINLINE float GetRadius(const Chaos::FCapsule& Capsule) { return Capsule.GetRadius(); }
FORCEINLINE float GetHalfHeight(const Chaos::FCapsule& Capsule) { return Capsule.GetHeight() / 2.f; }
| Name | DrawOverlappingTris |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
void DrawOverlappingTris
(
const UWorld * World,
const ChaosInterface::FLocationHit & Hit,
const Chaos::FImplicitObject & Geom,
const FTransform & QueryTM
)
DrawOverlappingTris(const UWorld *, const ChaosInterface::FPTLocationHit &, const Chaos::FImplicitObject &, const FTransform &)
| Name | DrawOverlappingTris |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
void DrawOverlappingTris
(
const UWorld * World,
const ChaosInterface::FPTLocationHit & Hit,
const Chaos::FImplicitObject & Geom,
const FTransform & QueryTM
)