Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStereoLayerShape
- UStereoLayerShapeEquirect
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StereoLayerComponent.h |
| Include | #include "Components/StereoLayerComponent.h" |
Syntax
UCLASS (Meta=(DisplayName="Equirect Layer"), MinimalAPI)
class UStereoLayerShapeEquirect : public UStereoLayerShape
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | LeftBias | Left eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | LeftScale | Left eye's texture coordinate scale after mapping to 2D. | |
| FBox2D | LeftUVRect | Left source texture UVRect, specifying portion of input texture corresponding to left eye. | |
| float | Radius | Sphere radius. | |
| FVector2D | RightBias | Right eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | RightScale | Right eye's texture coordinate scale after mapping to 2D. | |
| FBox2D | RightUVRect | Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetEquirectProps
(
FEquirectProps InScaleBiases |
Set Equirect layer properties: UVRect, Scale, and Bias |
Overridden from UStereoLayerShape
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyShape
(
IStereoLayers::FLayerDesc& LayerDesc |
||
| void | DrawShapeVisualization
(
const FSceneView* View, |