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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStereoLayerShapeEquirect
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Equirect Properties")
float Radius
Remarks
Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).