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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UStaticMeshComponent
- USceneComponent::PropagateLightingScenarioChange()
- UStaticMeshComponent::PropagateLightingScenarioChange()
- UHierarchicalInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- UInstancedStaticMeshComponent::PropagateLightingScenarioChange()
- UHierarchicalInstancedStaticMeshComponent::PropagateLightingScenarioChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual void PropagateLightingScenarioChange&40;&41;
Remarks
Updates any visuals after the lighting has changed