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Unreal Engine C++ API Reference > Runtime > Engine > Components > UStaticMeshComponent
- USceneComponent::DoesSocketExist()
- UStaticMeshComponent::DoesSocketExist()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include | #include "Components/StaticMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual bool DoesSocketExist
(
FName InSocketName
) const
Remarks
Return true if socket with the given name exists
Parameters
Name | Description |
---|---|
InSocketName | Name of the socket or the bone to get the transform |