Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Components > USceneComponent
- USceneComponent::DoesSocketExist()
- USkinnedMeshComponent::DoesSocketExist()
- UStaticMeshComponent::DoesSocketExist()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include | #include "Components/SceneComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Transformation", Meta=(Keywords="Bone"))
virtual bool DoesSocketExist
(
FName InSocketName
) const
Remarks
Return true if socket with the given name exists
Parameters
Name | Description |
---|---|
InSocketName | Name of the socket or the bone to get the transform |