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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UReflectionCaptureComponent
- USphereReflectionCaptureComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SphereReflectionCaptureComponent.h |
Include | #include "Components/SphereReflectionCaptureComponent.h" |
Syntax
UCLASS (HideCategories=(Collision, Object, Physics, SceneComponent), MinimalAPI)
class USphereReflectionCaptureComponent : public UReflectionCaptureComponent
Remarks
-> will be exported to EngineDecalClasses.h
Variables
Type | Name | Description | |
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float | CaptureDistanceScale | Not needed anymore, not yet removed in case the artist setup values are needed in the future |
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float | InfluenceRadius | Radius of the area that can receive reflections from this capture. |
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TObjectPtr< class UDrawSphereComponent > | PreviewInfluenceRadius |
Constructors
Type | Name | Description | |
---|---|---|---|
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USphereReflectionCaptureComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UReflectionCaptureComponent
Type | Name | Description | |
---|---|---|---|
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float | Gets the radius that bounds the shape's influence, used for culling. | |
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void | Called to update the preview shapes when something they are dependent on has changed. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |