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Unreal Engine C++ API Reference > Runtime > Engine > Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UShapeComponent
- USphereComponent
- UDrawSphereComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/DrawSphereComponent.h |
Include | #include "Components/DrawSphereComponent.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, EditInlineNew, MinimalAPI)
class UDrawSphereComponent : public USphereComponent
Remarks
A sphere generally used for simple collision. Bounds are rendered as lines in the editor.
Constructors
Type | Name | Description | |
---|---|---|---|
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UDrawSphereComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
Type | Name | Description | |
---|---|---|---|
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bool | ComponentIsTouchingSelectionBox
(
const FBox& InSelBBox, |
Determines whether the supplied bounding box intersects with the component. |
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bool | ComponentIsTouchingSelectionFrustum
(
const FConvexVolume& InFrustum, |
Determines whether the supplied frustum intersects with the component. |