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Unreal Engine C++ API Reference > Runtime > Engine > Components > USkinnedMeshComponent
- USkinnedMeshComponent::ShouldUpdateTransform()
- UPoseableMeshComponent::ShouldUpdateTransform()
- UDestructibleComponent::ShouldUpdateTransform()
- USkeletalMeshComponent::ShouldUpdateTransform()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include | #include "Components/SkinnedMeshComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual bool ShouldUpdateTransform
&40;
bool bLODHasChanged
&41; const
Remarks
- Should update transform in Tick
- return true if need transform update. false otherwise.
Parameters
Name | Description |
---|---|
bLODHasChanged | : Has LOD been changed since last time? |