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Unreal Engine C++ API Reference > Plugins > ApexDestruction > UDestructibleComponent
References
|
|
Module |
ApexDestruction |
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleComponent.h |
Include |
#include "DestructibleComponent.h" |
Source |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Private/DestructibleComponent.cpp |
virtual bool ShouldUpdateTransform
&40;
bool bLODHasChanged
&41; const
- Should update transform in Tick
- return true if need transform update. false otherwise.
Parameters
Name |
Description |
bLODHasChanged |
: Has LOD been changed since last time? |