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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkinnedMeshComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include | #include "Components/SkinnedMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void SetLeaderPoseComponent
&40;
USkinnedMeshComponent &42; NewLeaderBoneComponent,
bool bForceUpdate,
bool bInFollowerShouldTickPose
&41;
Remarks
Set LeaderPoseComponent for this component
Parameters
| Name | Description |
|---|---|
| NewLeaderBoneComponent | New LeaderPoseComponent |
| bForceUpdate | If false, the function will be skipped if NewLeaderBoneComponent is the same as currently setup (default) |
| bInFollowerShouldTickPose | If false, Follower components will not execute TickPose (default) |