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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/USkeletalMeshComponent
Syntax
uint8 bForceCollisionUpdate: 1
Remarks
Forces the cloth simulation to constantly update its external collisions, at the expense of performance. This will help to prevent missed collisions if the cloth's skeletal mesh component isn't moving, and when instead, wind or other moving objects are causing new collision shapes to come into the cloth's vicinity.